Peer-Reviewed Research

Scientific
Validation

Peer-reviewed research validating the impact of SensiBallVR cognitive training on football performance.

Q1Peer-Reviewed Journal
+141%Critical Scanning
+175%Overall Scanning
+35%Passing Accuracy
Scientific Background

Validated by Science.
Proven on the Pitch.

SensiBallVR training methodology has been evaluated through controlled scientific research and published in a Q1 peer-reviewed journal.

The results demonstrate significant improvements in players' visual scanning behaviour, decision-making efficiency and passing performance — establishing SensiBallVR as a scientifically validated cognitive training platform.

BMC Sports Science, Medicine and Rehabilitation
Q1 Indexed Peer-Reviewed Journal
BMC Sports Science research paper — Effects of VR-based cognitive drills on scanning and passing performance
Methodology

Experimental Study Design

The scientific study evaluated the effect of SensiBallVR cognitive training on football players using a controlled pre-test and post-test experimental design.

01
Pre-Test
22 players
2 days small-sided games (4×5v5)
2 days positional games (3×7v7)
02
Training Period 7 weeks
Group A — 11 players

Normal football training only

Group B — 11 players

Normal football training + SensiBallVR cognitive training

VR Training Protocol
25 min
Session Duration
3×/week
Frequency
7 weeks
Total Duration
24+
Total Sessions
03
Post-Test
22 players repeated the same performance tests
Results compared across Group A and Group B
01
PRE-TEST
  • 22 Football Players
  • 2 × 4 × 5v5
  • 2 × 3 × 7v7v7
  • 100% drone recording
7-WEEK TRAINING
GROUP 1: CONTROL
11 Players Standard Football Drills
GROUP 2: VR-ENHANCED
11 Players+ Standard Football Drills+ VR Cognitive Training
3 days/week 25 min/session 7 weeks
03
POST-TEST
  • 22 Football Players
  • 2 × 4 × 5v5
  • 2 × 3 × 7v7v7
Result Set 1

Improvements in Visual Scanning Behaviour

The study revealed major improvements in players' scanning behaviour after VR cognitive training.

+141%

Critical Scan

Significant increase in critical scanning actions that directly influence decision-making quality.

+110%

Scanning While Possessing the Ball

Players with the ball scanned their environment far more frequently during active possession phases.

+180%

Scanning Without the Ball

Off-ball scanning showed the largest improvement — players continuously read the game even when not in possession.

These improvements indicate a significant increase in players' ability to gather visual information about their environment before making decisions — the foundation of elite game intelligence.

Result Set 2

Impact on Decision-Making and Passing

Beyond scanning behaviour, the study also demonstrated improvements in passing performance and decision quality.

Short & Deep Pass Ratio
in Positive One-Touch or Control Pass Games
+30%
Positive One-Touch Pass Ratio
First-touch passing execution accuracy
+35%
Total Passes Completed
Overall pass volume and success rate
+20%

Improved scanning behaviour enables players to identify better passing options earlier and execute decisions more efficiently.

Overall Impact

Overall Cognitive and Technical Performance Improvement

Analysis suggests that players completing 24 SensiBallVR training sessions within three months can achieve the following improvements.

+175%
Scanning Ability Improvement
After 24 sessions / 3 months
+35%
Passing Accuracy Improvement
Measured across all passing types

These results highlight the strong relationship between perceptual training and technical performance in football.

Benchmark Data

Scanning Frequency in Elite Football

Research in professional leagues shows that elite midfielders scan their environment frequently before receiving the ball.

La Liga Average Benchmark
1 scan / 6 sec

Elite midfielders in La Liga perform approximately one full environmental scan every six seconds — allowing them to gather tactical information and prepare decisions before the ball arrives.

Scanning before receiving reduces decision time
Higher frequency = better tactical awareness
SensiBallVR trains this elite behaviour systematically

Scanning Frequency

Detailed analysis of scanning frequency and visual exploration patterns in elite football performance.

Peer-Reviewed Journal

Scientific Publication

The findings from the SensiBallVR cognitive training study have been published in a Q1 indexed peer-reviewed scientific journal.

Q1 Peer-Reviewed Journal
BMC Sports Science, Medicine and Rehabilitation

The publication confirms that immersive cognitive training can significantly enhance perceptual and decision-making abilities in football players.

Q1 Indexed
Open Access
Peer-Reviewed
View Scientific Publication
The SensiBallVR Approach

Science-Driven Football Development

SensiBallVR integrates neuroscience, immersive virtual reality and football training to accelerate cognitive skill development.

By improving how players perceive, process and act on information, SensiBallVR helps athletes develop elite-level game intelligence.

Neuroscience
  • Perception-action coupling
  • Neural pathway optimization
  • Cognitive load management
  • Neuroplasticity training
+
Virtual Reality
  • Realistic match simulation
  • Controlled, repeatable training
  • Progressive scanning drills
  • Real-time feedback
+
Football Training
  • Validated on-pitch results
  • Position-specific protocols
  • Elite player benchmarks
  • Longitudinal development
Creating smarter, faster decision-making players.