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Cognitive Assessment

Measure Football
Intelligence

SensiBallVR measures the cognitive processes that drive football performance — from visual perception to motor execution.

11Cognitive Abilities
<30minFull Assessment
VRImmersive Testing
Measurement Process

How Cognitive Assessment
Works

Three precisely timed stages capture the full cognitive chain — from the moment a stimulus enters the player's field of view to the recorded motor response.

01

Stimulus & Perception

Players are immersed in game-representative VR scenarios and presented with visual stimuli — moving targets, colour cues and spatial signals — focused on perception and decision-making. Eye-tracking records every fixation and gaze shift.

VR ImmersionEye-trackingGaze Coverage
02

Decision & Processing

Within milliseconds, players must analyse the perceived information, suppress incorrect options and select the correct target — while simultaneously holding a secondary cognitive task in working memory under real time pressure.

Working MemoryDecision SpeedInhibitory Control
03

Motor Execution

Players execute the selected action — a kick, pass direction or zone selection. Inertial motion sensors and platform sensors simultaneously capture response time and motor accuracy, completing the full cognitive-motor measurement loop.

Motion SensorsResponse TimeMotor Accuracy
Key metrics captured
Response Timemilliseconds
Accuracypercentage
Gaze Behaviorcoverage · scan freq
SensiScore™composite 0 – 100
82
Framework

The Cognitive
Football Model

Every action in football follows a precise cognitive chain — from the moment a stimulus enters the player's field of view to the moment the body executes a response.

Stimulus
Visual or auditory game event
Perception
Sensory processing & encoding
Processing
Working memory & integration
Decision
Action selection under pressure
Execution
Motor output & movement

Speed Matters

Elite players process this entire chain in under 600 ms. SensiBallVR measures every millisecond of that journey.

Trainable Skills

Every stage of the cognitive chain can be improved through targeted, sport-specific cognitive training protocols.

Measurable Output

SensiBallVR generates precise metrics at each stage — not just a final score, but a complete cognitive map.

Process

From Perception
to Action

Three fundamental cognitive stages determine how players interpret and respond to the game.

01

Perception

The brain receives and encodes incoming visual information — player positions, ball trajectory, space and opponent movement — before any conscious processing begins.

  • Visual field coverage
  • Gaze direction & fixation
  • Peripheral detection speed
  • Pre-receive scanning rate
Primary MetricGaze Coverage
02

Decision

Working memory integrates perceived information with tactical knowledge, pattern recognition and situational awareness to select the optimal action under time pressure.

  • Working memory capacity
  • Decision speed (ms)
  • Decision accuracy (%)
  • Inhibitory control
Primary MetricResponse Time
03

Execution

The selected action is translated into a precise motor command — movement, pass, shot or dribble — with speed and accuracy as the measurable performance outputs.

  • Motor response accuracy
  • Reaction time completion
  • Action selection rate
  • Cognitive-motor coupling
Primary MetricAccuracy %
Assessment Framework

The 11 Cognitive
Abilities

SensiBallVR assesses the complete cognitive architecture of football performance across 11 scientifically validated abilities.

01

Reaction Test

Speed of cognitive response to game stimuli — from visual input to motor action.

SensiScore78
02

Working Memory

Holding and updating multiple pieces of game-relevant information simultaneously.

SensiScore71
03

Cognitive Inhibition

Suppressing impulsive responses in favor of strategically optimal decisions.

SensiScore80
04

Cognitive Flexibility

Rapidly switching strategies when the game situation demands adaptation.

SensiScore65
05

Shoulder Scan

Pre-receive visual scanning behaviour — gathering environmental information.

SensiScore89
06

Peripheral Vision

Processing relevant stimuli outside the central field of focus.

SensiScore74
07

MeMOT

Memory-guided tracking of multiple moving objects across the field.

SensiScore82
08

Target Perception

Identifying and locking onto relevant targets under time pressure.

SensiScore70
09

Selective Attention

Focusing on game-critical information while filtering distractions.

SensiScore77
10

Multi Object Tracking

Simultaneously tracking multiple players and objects across the pitch.

SensiScore73
11

Signal Detection

Distinguishing relevant match signals from background visual noise.

SensiScore84
Interactive Profile

Player Cognitive
Performance Profile

Hover over any ability node on the radar to explore the full metric breakdown. Each node represents a measured cognitive score.

255075100ReactW.MemInhibitFlexScanPeriphMeMOTTargetSel.AttMOTSignal
Demo PlayerAssessment · 2024
Scan
89
Signal
84
MeMOT
82
Inhibit
80
React
78
Sel.Att
77
Overall SensiScore™77

Hover any node on the radar for full metrics

Measurement

How Performance
Is Measured

Four core metrics form the quantitative foundation of every SensiBallVR assessment.

Response Time

measured in ms

The total elapsed time from stimulus presentation to correct motor response. Captures the speed of the full cognitive chain — perception through execution.

Elite range280 – 350 ms

Accuracy

measured in %

The percentage of correct responses across all trials. Accuracy is measured independently from speed to capture decision quality under cognitive load.

Elite range85 – 95 %

Gaze Metrics

coverage % · scan freq /sec

Eye-tracking data captures both gaze coverage (proportion of the field scanned) and scan frequency (how often and how systematically the player surveys the environment).

Elite scan rate2.0 – 2.8 /sec

SensiScore™

composite 0 – 100

A single composite score derived from all assessed metrics — weighted by scientific importance to football performance. Enables direct player-to-player comparison and longitudinal tracking.

82Sample Score
Live Example

Example Training
Scenario

Step 01

Ball Delivered

The ball is played toward the player from a set direction. Before receiving, the player must complete a full shoulder scan of the virtual environment.

Step 02

Target Appears

One or more visual targets (coloured zones, player silhouettes) appear within the player's field of view — requiring rapid detection and processing.

Step 03

Cognitive Load Added

A secondary cognitive task activates simultaneously — a number displayed in peripheral vision that must be retained in working memory.

Step 04

Decision Window

The player must decide: identify the correct target, retain the memory task value, and prepare the correct motor response — all within 600 ms.

Step 05

Strike the Ball

The player executes the strike toward the selected target zone. Response time, directional accuracy and working memory recall are simultaneously recorded.

SCENARIO METRICS READOUT
Response Time318 ms
Accuracy86 %
Gaze Coverage71 %
Scan Frequency2.2 /sec
SensiScore™84
Abilities assessed in this scenario:
Shoulder ScanWorking MemoryTarget PerceptionReaction TestSelective Attention
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Football Intelligence?

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